no longer plays during simuls (cause of complex coding and shet) Super Better Mario V3.11 (A small, red plumbing fix): If you want the changelogs for them, then here they are: Super Better Mario and Super Better Luigi now have their fixes (from all of your feedback) released. Added minor cooldown time to fireball (and EX) special to prevent attempted spamming Added CLSN2 boxes ontop of CLSN1 boxes each time mario strikes his hand/feet out. Adjusted crouching medium punch's animation now goes faster after a while to prevent infinite hits Normals can now be cancelled to all specials Added a NEW Crouching Heavy Kick animation
Though the custom palettes may mess up some of the individual sprites, and also won't apply to Mario's freeze sprites since the sprite itself isn't 'custom palette friendly.'
Palettes are now available, thanks to BestGamerReview! What's in them you may ask? Check them out for yourself!